The application possibilities of VR technology within the institutional framework are gigantic. In schools, in pedagogical fields of action as well as in companies, VR headsets offer a unique opportunity to enrich teaching and further training by providing an interesting and fun way of imparting the knowledge content thanks to educational VR-experiences.
Virtual Reality in Education – The Advantages of VR-Headsets in Education
“The learning process begins with putting on VR glasses” – a statement that is rarely heard from the mouths of teaching staff these days. Nevertheless, it comes from two science teachers from San Francisco. The two collaborated with the Lifeliqe learning platform and successfully built the complete curriculum on the provider’s immersive VR-Museum-App.
Google also invites entire school classes with mobile VR-Headsets and VR-app Expeditions on excursions around the world. The teacher serves as a virtual travel guide to the most exciting places in the world and provides his class in digital fields with important information and learning content. For example, the app allows you to travel to Machu Picchu, a virtual class trip to the other side of the world without ever leaving the classroom.
These are just two of many examples of the successful use of virtual reality in classrooms. In addition to the examples listed, it could also be used in other institutions such as the university or for further training in companies. But what are the advantages of VR technology for learners?
The combination of virtual reality and didactics arouses more interest, attention and motivation in the recipient of the learning content. Through the use of VR-Headsets, learners immerse themselves directly and immersively in the learning content, resulting in an interactive learning experience. Thus they develop a more personal perspective to the subject matter, which brings curiosity and fun with itself. The lessons have an emotionally appealing effect, which helps to strengthen learning content in the memory.
Another advantage is the possibility to incorporate kinaesthetics into the learning process. The learners move during the recording of the teaching material and can interact interactively with various learning contents as well as partly touch them. The recipients get a stronger sense of control, which can lead to an increase in self-confidence.
It will be several years before VR headsets become standard equipment in an educational institution. But even the classic computer was considered a useless luxury many years ago. Nowadays it serves as an indispensable enrichment of every classroom. Digital whiteboards, internet, tablets and many other technical devices simplify the teaching content immensely and provide unlimited access to information. The use of VR-headsets is therefore only the next logical step in the evolution of didactics.
Last modified: 3. October 2018